The biggest difference between gamification education and traditional one-way preaching is that gamification attaches importance to cultivating children’s initiative and creativity, which is conducive to cultivating children’s multiple intellectual qualities.
Children have a natural liking for games and a strong curiosity for fresh and interactive media. If teachers can cleverly use games as a communication platform with children, this will make the process of information transmission more vivid and more vivid. Easy to be accepted by children.
In the United States, there is a Sergu School founded in 1965. They are open 24 hours a day. There is no fixed school and end time. Children can come to school and leave according to their wishes. The school has no grades and no division of classes, only Interest groups, children gather together according to their interests for discussion only-for example, there is an interest group that specializes in medieval armor. They study how to make the most authentic medieval armor, read carefully medieval history books and illustrated books, and ask What are the differences in the armor systems of different countries in different periods of the teacher? By studying the armor of the Middle Ages, this group of children naturally mastered the knowledge of medieval history!
The teacher helps the children achieve the goals and requirements of their interest group, but never teaches in class. When the college entrance examination is approaching in the United States, the children will form an interest group for the school based on the school they want to go to, and they will spontaneously study how to get into the school they want to enter.
Perhaps many parents will have questions about whether their children can pass the exam in this way of teaching? Most of the children from Sergey Valley have entered very good universities, and more than half of them have entered Ivy League schools. The alumni who graduated from Sergu School once commented on their alma mater: It was the best time of their lives. At that time, their lives were very fulfilling. From the beginning of school, they were busy with various things and accomplishing various tasks. The tasks of various associations; at the same time, each member has different responsibilities in the group, and everyone is working hard to challenge the most difficult things for them. Such a sense of exploration and pursuit is lacking in traditional education.
The educational philosophy of gamified learning is to make full use of children’s natural curiosity and transform it into the best driving force for children to learn. Children will actively explore everything around them because of their curiosity.
Investing in interest always yields the best knowledge. When children are engaged in things that interest them, they will be more active and willing to invest more time and effort. More than that, enthusiasm and motivation make them more likely to burst out new ideas and develop new ways of thinking. They have new knowledge in return for their investment in interest.
For example, our student wants to complete a game of “Fruit Ninja”. For the characters to meet at a certain point on the screen, she needs to understand the relationship between time, speed and distance; learning this knowledge is for them It is not easy, but for children to complete better works, they will work hard to learn knowledge about variables, speed, perspective, zoom and so on. They are willing to study hard because they like this game, their family and friends are also playing this game, they make their games to share with family and friends, and let others play their games is their recognition, this satisfaction The feeling even surpassed their usual joy of playing games on their own.
Game-based learning is a powerful concept being used ,if they are learning online as per the current trend across the world such as https://essay.org/.